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Game Design Intern — Rapid Prototyping 107688

IEG

  • 新加坡
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岗位职责

Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. What the Role Entails About the role We're an incubation team inside Lightspeed Studios chasing original IP with high replayability value. We move fast: idea → playable prototype → playtest → next idea. We're looking for an intern who can sit at the intersection of design and code, turning gameplay hypotheses into things people can actually click on within days, not weeks. 关于这个岗位 我们是光子旗下的一个孵化团队,专注于挖掘有原创 IP 潜质、高耐玩度的游戏方向。 节奏很快:想法 → 可玩原型 → 试玩 → 下一个想法。我们想找一位能在策划和开发之间游走的实习生,能把脑子里的玩法概念,几天内变成大家能上手玩的东西,而不是花上几周。 This is not a production role. The bar is "fun enough to validate," not "ready to ship." If you've spent weekends building prototypes for game jams just to see whether a weird mechanic works, you'll feel at home here. 这不是量产岗位。我们的标准是"好玩到能验证方向",而不是"可以上线发售"。如果你周末闲不下来,经常做点 Game Jam 原型,就为了看看一个怪点子能不能 work,那你来对地方了。 What you'll do Design and prototype gameplay mechanics across genres, with a focus on replayability and IP potential Spin up playable web prototypes in Phaser.js / HTML5 / JS — fast, dirty, and instructive Run informal playtests with the team, distil what's fun (and what isn't), and feed findings back into the next iteration Produce light design docs — enough to communicate intent, not enough to drown in Collaborate with the design lead on weekly experiments aligned to incubation themes 你会做什么 跨品类设计并原型化玩法机制,重点验证耐玩度和 IP 潜力 用 Phaser.js / HTML5 / JS 快速搭建网页端可玩原型 — 快、糙、有效 在团队内组织非正式试玩,提炼出"什么好玩、什么不好玩",反哺下一轮迭代 写轻量级的设计文档 — 把思路讲清楚即可,不用堆字数 跟策划 Lead 配合,围绕孵化主题做每周的玩法实验 Who We Look For What we're looking forHands-on prototyping skills in Phaser.js, JavaScript, and HTML5 (or a comparable web/lightweight stack you can pivot from quickly) A portfolio of personal projects, game jam entries, or school work that shows you can take an idea from concept to playable Strong design instincts — you can articulate why a mechanic feels fun, not just describe what it does Comfort with ambiguity and rapid iteration; you're energised by short loops and don't need a fully written spec to start Curiosity about what makes games replayable — roguelikes, party games, autobattlers, deckbuilders, whatever the genre 我们在找什么样的人 有 Phaser.js、JavaScript、HTML5 的实战原型开发能力:或其他能快速上手的轻量级 Web 技术栈 有作品集:个人项目、Game Jam 作品或学校作业都行,能证明你能把一个想法做成可玩的东西 有设计直觉:你能讲清楚一个机制"为什么好玩",而不只是"它是什么" 习惯模糊和快速迭代:不用别人给你写好详尽的 spec,你也能自驱开干,而且乐在其中 对"什么让游戏耐玩"有真心的好奇:无论是 肉鸽、派对游戏、自走棋、卡牌构筑,什么品类都行 Bonus points You use AI-assisted dev tools (Claude Code, Cursor, Copilot) in your workflow Game jam wins or notable releases (itch.io, Steam, App Store) Familiarity with replay-driven systems: procgen, meta-progression, asymmetric matchmaking, live-ops loops Some art / audio / UX chops to make prototypes feel a notch above programmer-art 加分项 工作流里已经在用 AI 辅助开发工具(Claude Code、Cursor、Copilot) Game Jam 获奖经历,或在 itch.io / Steam / App Store 上有上线作品 熟悉耐玩驱动的系统设计:程序化生成、局外成长、非对称匹配、长线运营循环 有点美术 / 音频 / UX 的底子,能让原型看起来比"程序员美术"高那么一档 Logistics Location: Singapore, on-site at Lightspeed Studios Duration: open — tell us your availability Reports to: Senior Game Designer, Incubation To apply: send a portfolio link with 2–3 prototypes you're proud of and a short note on why this role fits 其他信息 工作地点:新加坡,Lightspeed Studios 现场办公 实习时长:开放,告诉我们你可以投入多久 汇报对象:游戏策划Senior(孵化方向) 申请方式:投递作品集链接,附上 2–3 个你最满意的原型,并简短说明为什么这个岗位适合你 Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals. Work Location: Singapore-CapitaSky

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