部门介绍
岗位职责 Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。 Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。 Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。 想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。
岗位职责
复杂系统UX设计:负责核心系统的交互逻辑设计(如:商店、交易、赛季玩法等),需要将复杂的数值和机制转化为直观、易懂的操作流程。 暗黑美学UI视觉: 设计符合“暗黑奇幻”世界观的高品质界面,熟练运用金属、石材、羊皮纸、血液、玻璃等材质表现,打造具有厚重感和历史感的拟物化UI。 跨平台体验(PC & Console): 针对键鼠和手柄两种操作模式进行差异化设计,确保复杂的UI在手柄操作下依然顺滑。 动效与反馈: 设计UI的动态效果(如:技能冷却的流光、升级时的金属撞击感、血球的液体流动),增强操作的打击感和反馈。 跨职能协作:与策划、程序、美术紧密配合,确保设计方案在技术可行性与艺术风格上的统一,推动设计落地并跟进迭代。 Complex System UX Design: Design interaction logic for core systems (e.g., Store, Trading, Season Mechanics), transforming complex numerical values and mechanisms into intuitive, easy-to-understand operational workflows. Dark Aesthetic UI Visuals: Create high-quality interfaces aligned with the "dark fantasy" worldview, proficiently using materials like metal, stone, parchment, blood, and glass to craft skeuomorphic UIs with a sense of heaviness and historical depth. Cross-Platform Experience (PC & Console): Conduct differentiated design for keyboard-mouse and controller operation modes, ensuring smooth navigation of complex UIs even with controller input. Motion Effects & Feedback: Design dynamic UI effects (e.g., flowing light for skill cooldowns, metallic impact sensations during level-ups, liquid flow in health orbs) to enhance the sense of impact and feedback in operations. Cross-Functional Collaboration: Closely collaborate with planners, programmers, and artists to ensure design proposals align with technical feasibility and artistic style; drive design implementation and follow up on iterations.
职位要求
详情请见上方岗位职责内说明